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 | Poké Balls |
There are many different types of pokéballs in Ruby/Sapphire. There are your basic ones and then those that work better in certain situations. The catch factor is sort of the strength of a pokeball. I don't really know if it actually exists >_>, but it just gives you an idea of how strong each one is. A Pokeball has a factor of 1, and anything higher (2 for example, would be about two times as strong. Again, it's not exact (or it could be), it's just to show the relative strengths of each ball.
Pokéball | - Cost: 200
- Basic ball, used to catch any pokemon, catch factor: 1
- From your rival at the beginning; Oldale, Petalburg, Rustboro, Slateport and Mauville PokeMarts; Lilycove Dept. Store
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Great Ball | - Cost: 600
- Used to catch any pokemon, catch factor: 2
- Slateport, Mauville, Fallarbor, Lavaridge, Verdanturf, Fortree PokeMarts; Lilycove Dept. Store
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Ultra Ball | - Cost: 1200
- Used to catch any pokemon, catch factor: 3
- Fortree, Mossdeep, Sootopolis PokeMarts, Lilycove Dept. Store
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Master Ball | - Cost: N/A
- Always catches pokemon, catch factor: N/A
- Team Magma/Aqua Hideout
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Dive Ball | - Cost: 1000
- Catch factor: [underwater] 4; [other] 1
- Mossdeep PokeMart
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Luxury Ball | - Cost: N/A
- Pokemon caught with this ball will be friendlier to their trainer (friendship level starts at a higher level), catch factor: 1-2
- Abandoned Ship; Win from Master Rank Contests
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Nest Ball | - Cost: 1000
- Catch factor: [on a pokemon at a lower level than yours] 4; [other] 1
- Verdanturf PokeMart
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Net Ball | - Cost: 1000
- Catch factor: [bug or water pokemon] 4; [other] 1
- Mossdeep PokeMart
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Premier Ball | - Cost: N/A (2000)
- Basic ball, used to catch any pokemon, catch factor: 1
- Oldale, Petalburg, Rustboro and Mauville PokeMarts when you buy 10 PokeBalls
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Repeat Ball | - Cost: 1000
- Catch factor: [on a pokemon already caught] 4, [other] 1
- Rustboro PokeMart
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Safari Ball | - Cost: N/A
- Special ball used only in the Safari Zone, catch factor: 2
- Safari Zone entrance
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Timer Ball | - Cost: 1000
- Catch factor 1-4, depending on how long the battle goes. Reaches 4 after 40 turns (20 each)
- Rustboro PokeMart
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TMs & HMs
# | Move | Location | Effect | Price | Type | Acc. | Base Power |
01 | Focus Punch | Route 115 [surf] | Tightens focus first turn to deliver massive damage on the second turn. Loses focus and loses a turn if hit while focusing | N/A | Fighting | 100 | 150 |
02 | Dragon Claw | Meteor Falls | Deals damage | N/A | Dragon | 100 | 80 |
03 | Water Pulse | Defeat Wallace | Damages with a 20% chance of confusing | N/A | Water | 100 | 60 |
04 | Calm Mind | Defeat Tate & Liza | Raises sp attack and sp defense | N/A | Psychic | N/A | N/A |
05 | Roar | Route 114 | Forces your opponent to switch to a random pokemon; makes wild pokemon flee; always goes second | N/A | Normal | 100 | N/A |
06 | Toxic | Fiery Path | Inflicts a poison that worsens with every turn | N/A | Poison | 85 | N/A |
07 | Hail | Shoal Cave | Makes it hail; hail inflicts damage every turn to any pokemon that isn't of the ice-type | N/A | Ice | N/A | N/A |
08 | Bulk Up | Defeat Brawly | Raises attack and defense | N/A | Fighting | N/A | N/A |
09 | Bullet Seed | Route 109 | Hits 2-5 times | N/A | Grass | 100 | 10 |
10 | Hidden Power | Slateport City after getting TM 43 from Route 111; Fortree | Damage and power varies with IVs | 3000 | Any (except Normal) | 100 | 30-70 |
11 | Sunny Day | Route 120 (Scorched Slab) | Makes the sun shine; Fire moves are multiplied by 1.5, water moves are reduced by half, Solar Beam doesn't need to charge, Thunder's power is reduced to 60 and accuracy is halved, Synthesis, Morning Sun, Moonlight heal all HP | N/A | Fire | N/A | N/A |
12 | Taunt | Trick House Prize | During this turn and the next, your opponent can only use moves that damage you | N/A | Dark | 100 | N/A |
13 | Ice Beam | Mauville Game Corner, Abandoned Ship | Damages with 10% chance of freezing | 4000 coins | Ice | 100 | 95 |
14 | Blizzard | Lilycove Dept. Store | Damages with 10% chance of freezing | 5500 | Ice | 120 | 70 |
15 | Hyper Beam | Lilycove Dept. Store | Attacks, then has to recharge (no attacking) | 7500 | Normal | 90 | 150 |
16 | Light Screen | Lilycove Dept. Store | Sets up a screen that halves damage done to the team through sp attacks for 5 turns | 3000 | Psychic | N/A | N/A |
17 | Protect | Lilycove Dept. Store | Protects the user from all attacks; success rate halves after consecutive uses | 3000 | Normal | N/A | N/A |
18 | Rain Dance | Abandoned Ship | Makes it rain; Water moves are multiplied by 1.5, fire moves are reduced by half, Solar Beam's power is reduced to 60, Thunder becomes 100% accurate, Synthesis, Morning Sun and Moonlight heals only a quarter of your HP | N/A | Water | N/A | N/A |
19 | Giga Drain | Route 122 | Absorbs half the damage dealt | N/A | Grass | 100 | 60 |
20 | Safeguard | Lilycove Dept. Store | Sets up a veil that protects the team from status ailments for 5 turns | 3000 | Normal | N/A | N/A |
21 | Frustration | Pacifidlog Town, from the man in the southwest house, given to you if your leading pokemon's friendship level is low | Damage increases (up to a base power of 102) the lower the pokemon's friendship level is | N/A | Normal | 100 | <103 |
22 | Solar Beam | Safari Zone | Takes in sunlight the first turn, then damages the opponent on the second | N/A | Grass | 100 | 120 |
23 | Iron Tail | Meteor Falls | Deals damage | N/A | Steel | 100 | 75 |
24 | Thunderbolt | Mauville Game Corner; Wattson after saving New Mauville | Damages with 10% chance of paralysis | 4000 coins | Electric | 100 | 95 |
25 | Thunder | Lilycove Dept. Store | Damages with a 10% chance of paralysis | 5500 | Electric | 70 | 120 |
26 | Earthquake | Route 128, Seafloor Cavern | Deals damage | N/A | Ground | 100 | 100 |
27 | Return | Pacifidlog Town, from the man in the southwest house, given to you if your leading pokemon's friendship level is high | Damge increases (up to a base power of 102) the higher the pokemon's friendship level is | N/A | Normal | 100 | <103 |
28 | Dig | Fallarbor Town; Back of Fossil Maniac's House | Digs underground the first turn, avoiding all attacks, then deals damage on the second turn | N/A | Ground | 100 | 60 |
29 | Psychic | Mauville Game Corner; Victory Road | Damages with a 10% chance of lowering sp. defense | 4000 coins | Psychic | 100 | 95 |
30 | Shadow Ball | Mt. Pyre | Damages with a 10% chance of lowering sp. defense | N/A | Ghost | 100 | 80 |
31 | Brick Break | Sootopolis City | Damages and breaks a Light Screen or Reflect that the opponent has set up | N/A | Fighting | 100 | 75 |
32 | Double Team | Mauville Game Corner | Raises evasiveness | 1500 coins | Normal | N/A | N/A |
33 | Reflect | Lilycove Dept. Store | Sets up a screen that halves damage done to the team through phys. attacks for 5 turns | 3000 | Psychic | N/A | N/A |
34 | Shockwave | Defeat Wattson | An attack that never misses | N/A | Electric | N/A | 60 |
35 | Flamethrower | Mauville Game Corner | Damages with a 10% chance of burning | 4000 coins | Fire | 100 | 95 |
36 | Sludge Bomb | Dewford Town | Damages with a 30% chance of poisoning | N/A | Poison | 100 | 90 |
37 | Sandstorm | Route 111, Desert | Kicks up a Sandstorm, which damages all pokemon that are not of the Steel, Rock or Ground type | N/A | Ground | N/A | N/A |
38 | Fire Blast | Lilycove Dept. Store | Damages with a 10% chance of burning | 5500 | Fire | 85 | 120 |
39 | Rock Tomb | Defeat Roxanne | Damages with a 50% chance of lowering speed | N/A | Rock | 80 | 50 |
40 | Aerial Ace | Defeat Winona | An attack that never misses | N/A | Flying | N/A | 60 |
41 | Torment | Slateport City, Contest House | Prevents the foe from using the same move twice in a row | N/A | Dark | N/A | N/A |
42 | Façade | Defeat Norman | Doubles in power when pokemon is burned, poisoned or paralyzed | N/A | Normal | 100 | 70 |
43 | Secret Power | Route 111, Slateport City Market after receiving it from Route 43 | Damages with a 30% chance of inflicting a status effect, depending on the battle terrain* | 3000 | Normal | 100 | 70 |
44 | Rest | Sootopolis City | User sleep for two turns, regains all HP and cures status ailments | N/A | Psychic | N/A | N/A |
45 | Attract | Fallarbor Town, Contest House | Infatuates pokemon of the opposite gender; while infatuated, pokemon have a 50% chance of attacking | N/A | Normal | 100 | N/A |
46 | Thief | Team Aqua in Slateport City | Damages and steal the opponent's held item (your pokemon cannot be holding one already) | N/A | Dark | 100 | 40 |
47 | Steel Wing | Granite Cave, Steven | Deals damage | N/A | Steel | 90 | 70 |
48 | Skill Swap | Mt. Pyre | Switches abilities with the opponent | N/A | Psychic | N/A | N/A |
49 | Snatch | S.S. Tidal | Always goes first; awaits the opponent to make its move, then steals it if it is a status move** | N/A | Normal | N/A | N/A |
50 | Overheat | Defeat Flannery | Damages, then lowers user's sp attack by two levels | N/A | Fire | 100 | 150 |
Items A-L | Items M-Z | Poké Balls | TMs & HMs | Berries | Key Items
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